From Shakespeare to Second Life

From Shakespeare to Second Life

Daniel Buck Most video games exist for crass entertainment. Others rise above with compelling storylines but remain pop-art at best. A rare few, however, boast the philosophical weight of a nineteenth-century Russian novel. Conservatives overlook this final category...
What Kind of Art Is the Videogame?

What Kind of Art Is the Videogame?

Shadow of the Colossus Directed by Fumito Ueda. Sony Computer Entertainment, 2005, 2011, 2018. Nintendo PlayStation, $20. By Ben Conroy Can videogames be art? This question plunges one immediately into the pitched battle about the definition of art. Perhaps some...
The New Storytelling, From Tocqueville to Fortnite

The New Storytelling, From Tocqueville to Fortnite

By Titus Techera Computer games are the least discussed of our massive entertainment industries. Gaming is uniquely dominated by men and newest among our forms of entertainment, so the suspicion that it owes its success to its criticism of our society is still fresh....

A Theological Reflection on Virtual Religion

Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life, by Robert M. Geraci. Oxford University Press, 2014. Hardcover, 368 pages, $35.Reviewed by Matthew C. MillsapAs individuals living in the twenty-first century, we find ourselves unable to deny the...

Making Meaning in Virtual Worlds

An interview with Robert GeraciThe University Bookman is pleased to present this interview with Robert Geraci, a professor of religious studies at Manhattan College and author of Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life (Oxford...